Summoning InformationPact: Great Blue Heron
Nature: - Wind
- Water
Chief: Sagimaru, the Heron Emperor and Champion of Wisdom.
Members SagimaruAge: Over 800 years old.
Height: 5'3
Physical Appearance: - Spoiler:
Personality: Sagimaru's most notable trait is his extensive wisdom, and understanding of Jutsu. Sagimaru always claims that the fruit of his labor is his own existence, hence developing a very calm, and tranquil aura. From time, and time again, Sagimaru has aided the Mizukage's of Kirigakure, and in turn, shaped the Ninja Village's own foundation, and values; a flaw of Kirigakure's earlier days was its ruthlessness, something that was ongoing whilst Sagimaru's students always failed to impress him. For centuries the numerous Herons of Kirigakure have been Sagimaru's eyes, and ears - always was their chakra, and sensory shared, so, even while Sagimaru was inactive, he knew the condition of the Ninja World, and observed it. Sagimaru has a vast understanding of humanity, which includes its various treacheries, and downfalls. Since Sagimaru has been around for so long, he always notes how unimpressed he is by the Ninja of current-day, in comparison to Ninja from the distant-past. All the students of Sagimaru are known to become extensively wise, and understandable, with a calm, and alluring presence. Sagimaru's abilities, and potency have become rusty with his age, and inactivity. All-in-all, Sagimaru isn't known to be the most powerful of summonings, instead, being recognized as a Champion of Wisdom.
Domain: Sagi no Kokudo, the Hidden Realm of the Heron. Sagimaru has total command of the Ninja World's Herons, and Great Blue Herons in particular are more in tune with his leadership, then others - which is why his domain is hidden somewhere within Mizu no Kuni, the home to the majority of the Herons. The Herons can be used flexibly under Sagimaru's cause/command. These commands are often shrewd calls, instead of actual verbally English/Japanese commands.
TechniquesUser: Sagimaru
Nature: --
Type: Offensive, Altering
Class: B
Name: Blade of the Heron (Sagi no Yaiba)
Description: Naturally, Sagimaru's beak is roughly 9in. but, with the Blade of the Heron active, it can extend up to 76m (250ft). Sagimaru's beak is infused with a lot of chakra in this form. It can be used swiftly, and it is incredibly sharp, and efficient. The elongated beak doesn't distort Sagimaru's balance either. The blade is capable of cutting opponents with the strength of over a thousand blades, and the chakra gives it a unique hardness, making it incredibly affective against Ninjutsu, and Taijutsu. The blade is magnificently sharp, capable of cutting down trees with ease. This Jutsu can instantly be de-activated.
Drawbacks: This technique can be used 10 times in a thread.
User: Sagimaru
Nature: --
Type: Illusionary
Class: S
Name: Demonic Illusion: The Heron's Lore (Magen: Sagi no Sanbika)
Description: Sagimaru pleasantly closes his eyes, and performs a ritualistic call known only in Sagi no Kokudo - only a Grand Master of the Herons is capable of using this technique, for it takes centuries to learn, and master. Sagimaru places both of his wings opposite to one another in front of him, and uses the bird hand seal in order to begin his Genjutsu. Shortly afterward, he begins calling like a Heron, with a loud, but, very monotone melody. This technique requires a lot of chakra, and Sagimaru must masterfully match every call in a specified order, which requires a lot of time and preparation. This Genjutsu only needs to be heard by its targets, and it can be used at a wide range, against more then a dozen opponents if need be. Its first effect is totally disconnecting the targets from one another physically, and mentally. Inside the Genjutsu world, the target(s) are surrounded by a giant statue of a Great Elder Heron, that looks down at them intently, with its arms wide open, and surrounding them. The target(s) mind and body are sealed seperately, the target(s) body is centered around the gaping arms of the massive statue, and their minds are locked behind the gaping arms of the statue. The Statue binds the target(s) unless given order not to by the user. All that is left to do is strike a heavy blow in the real world, where the bodies are totally absent of thought.
Drawbacks: This technique takes 3 of the user's posts to prepare, and gives away the user's location while being used, and thus, can be stopped before it's activated if given the chance. Sagimaru's throat is dried up afterward, meaning this technique can only be used once per thread. The Genjutsu's affect lasts for 6 posts, or until de-activated by the user.
User: Sagimaru
Nature: --
Type: Offensive, Supplementary
Class: A
Name: Graceful Feathers Dancing Technique (Yuuga Iradataseru Odorimasu no Jutsu)
Description: Sagimaru unleashes over thousands of sharp, hardened feathers often infused with wind-nature chakra to heighten effectiveness and durability. They encircle Sagimaru, and it's only until he uses a single hand seal, being the Ram, that every one of the feathers are unleached with highly impressive accuracy. Using his immense chakra control, he can control these feathers to target multiple foes, or focus on a single foe. The more compact these feathers are, the deadlier and more devastating they become, they can easily cut through flesh, and they are swift enough to be difficult keeping up with. Sagimaru is capable of unleashing up to 2000 feathers at one time.
Drawbacks: Cool-down is 5 posts. Upon being released, Sagimaru can control them freely until impact.
User: Sagimaru
Nature: Wind
Type: Offensive, Defensive
Class: B
Name: Wings Clapping Technique (Hane Hakushu Shimasu no Jutsu)
Description: Sagimaru can slap his wings together with a whole lot of condensed chakra split in between, causing multiple tornadoes to come trampling towards the target(s). The power of the Wind can be devastating towards opponents, and the terrain itself, and though it may be easy to avoid the first two tornadoes, others following become increasingly difficult to deal with.
Drawbacks: Sagimaru can only unleash up to 10 tornadoes before the cool-down. The cool-down is 5 posts.
User: Sagimaru
Nature: Water, Wind
Type: Offensive, Defensive, Collaborative
Class: A
Name: Heavenly Typhoon of the Heron (Sagi no Ten no Taifuu no Jutsu )
Description: Sagimaru need only release a massive cyclone, which he then releases a massive amount of water-natured chakra in order to create a gigantic 300ft high typhoon capable of causing massive destruction to the terrain and targets around the technique. This singularly massive typhoon, is capable of releasing smaller 50-100ft typhoons upon activating the technique furtherly with the Bird seal.
Drawbacks: The massive Typhoon can only release up to three smaller typhoons, and the massive typhoon can last up to 4 posts, while its smaller typhoons can last up to 3 posts. The cool-down of this typhoon is 10 posts, and can exhaust the user depending on the amount of chakra release beforehand.
User: Sagimaru, Sensor-nin
Nature: --
Type: Supplementary
Class: C
Name: Chakra Suppression Technique
Description: This ability allows the user to suppress their chakra until it is undetectable. This makes it impossible, or at least very difficult, for sensing-type shinobi to track them. While active the user cannot use ninjutsu him/herself, for it'd give away their position to sensory-type Shinobi. Sagimaru can render others totally invisible to chakra presence, but, the others must be in a 12ft radius.
Drawbacks: Sagimaru can't use Ninjutsu while this technique is active, though, he remains undetectable.
User: Sagimaru, and the majority of the Kirigakure Ninja.
Nature: Water
Type: Supplementary
Class: D
Name: Hidden Mist Technique (Kirigakure no Jutsu)
Description: This displacement technique is a specialty of the Ninja from Kirigakure, where one causes a mist to spring forth by lifting up some water, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan-user will see the mist colored by their opponent's chakra, which will effectively hide the user from the dÅjutsu. The mist spreads out as far as 100ft, but at the cost of more chakra consumption.
Drawbacks: This technique lasts 5 posts, with a 5 post cool-down.
User: Sagimaru
Nature: Water
Type: Offensive, Supplementary
Class: B
Name: Art of the Flowing Heron (Nagareru Sagi no Gijutsu)
Description: Sagimaru reaches up to the sky with both of his wings, and suddenly, the sky brightens beautifully, especially if the weather is cloudy (it will clear up). Suddenly, over a thousand Herons appear above in the sky, and after sending his wings downward, all of the Herons come jolting down at the terrain below, with utmost haste, and accuracy. Upon impact, each individual Heron explodes into a pool of chakra-infused water, and with enough Herons the whole terrain becomes a lake, allowing water style techniques to become a lot more efficient, and putting target(s) at a disadvantage, perhaps damaging them in the flood in the process.
Drawbacks: The terrain-alteration lasts for the entire thread, and the water spreads out to a little less then a mile of ground, drowning everything in its path; the technique can only be used once in a thread.
User: Sagimaru
Nature: Wind
Type: Offensive
Class: A
Name: Flying Wind Bomb (Tobu Kaze no Bakudan)
Description: Sagimaru inhales a lot of air, including the air the target(s) breath, from his surroundings, and his neck bubbles up. After compacting the air he just sucked in within his neck, he quickly releases a massive ball of air. This ball of air darts towards a targeted zone, and results in massive destruction upon impact, demolishing the terrain, and certainly injuring the target(s) around the terrain. This blast is capable of distorting the balance of even large objects, and can tear the earth a part.
Drawbacks: This technique can be used once, and then has an eight post cool-down before it can be used again.
User: Sagimaru
Nature: Water
Type: Supplementary
Class: A
Name: Great Water Binding (Taihen Mizu Shibaru)
Description: Sagimaru clasps his wings together, and then slams them against the earth. Using his mastered chakra flow, he flows water-infused chakra through the veins of the Earth, and shortly following, the masses of water appear on all four sides of the target, and quickly intertwine, and lock the target within a dome of condensed water. This technique is often used as a last resort for restraint, for it can easily drown a target. It can vary in size, but, the larger it is, the more exhausting it is to Sagimaru.
Drawbacks: The duration of this technique is 4 posts, and the cool-down is 6 posts.
WeaponAppearance: Refer to Sagimaru's own appearance, for this Katana looks exactly like the sword he wields.
Description: Sagimaru's sword is incredibly hard to damage, and is very sharp. Due to its size, in comparison with Sagimaru, it can be used swiftly, and is capable of keeping up with even strikes from a Kunai. The hardness of the blade itself allows it to break the basic Kunai, and also allows it to take quite an impact. The unique property of this blade is the fact that it can repel Ninjutsu back at the target who used it; also, it can manipulate both, water and wind, in order to heighten its preciseness and sharpness, as well as manipulate water and wind as a defense, or offense very short term. The Sword is summoned back to Sagimaru's hands if it is knocked off in combat, for it has bonded with Sagimaru.
Drawbacks: The Sword can only repel Ninjutsu within Sagimaru's level, and current state of chakra-exhaust. It can repel up to 5 Ninjutsu in a thread, and its water/wind manipulation is less impressive then Ninjutsu being used by Sagimaru, and through Sagimaru himself.